SL City of Lost Angels Goes Open Source

by Pixeleen Mistral on 30/04/07 at 10:56 pm

Fight freely – community combat system combat system to be released in May

by Onder Skall, Gaming in SL desk

Colaburtonesque

I’ve been billing the City of Lost Angels for awhile now as the “queen of SL RPGs”. It’s among the oldest, has the most unbelievably hardcore players, and has been tested as having the fastest and most lag-free RPG interface. The sim owner, Suzanna Soyinka, has been expanding the game by several sims. Tonight she dropped a major bombshell on me though: they’re making CoLA Combat System an open source project.

Got a dream for an RPG you want to run in SL? Now you won’t have to reinvent the wheel, and you won’t have to pay rent to have the privilege of using somebody else’s system.

Onder Skall: You are my goddamn hero today.
Suzanna Soyinka laughs
Suzanna Soyinka: Peoples games shouldn’t be about making a few people rich
Suzanna Soyinka: Not here
Suzanna Soyinka: Not in this world
Suzanna Soyinka: There are ways to support yourself here, through creativity and not selling other peoples concepts

Suzanna Soyinka: Oh also the sim of Primordealism has joined the CoLA/NoR RP chain, even moved their sim to due ease of the NoR Reliance sim.
Suzanna Soyinka: So we’re up to 7 continguous sims. With an 8th on the way
Onder Skall: available right now?
Suzanna Soyinka: Yes its there right now actually. Just not on the map, probably won’t be til tommorrow. Primordealism or Noumenon Roleplay as its called is a more dark fantasy based play area focused on faeries and elves and demons in a quasi modernistic steampunkish atmosphere.
Suzanna Soyinka: We’re working with the admin of that sim, Super Calamari to implement it as a parallel realm that supports our supernatural races and will be expending the CCS system to integrate them into the game more fully with more defined race and class choices for that style of character.

Press release follows:



The CoLA Combat System, created by Jora Welesa and Suzanna Soyinka, one of Second Life’s most advanced role play combat systems is going Open Source in May!

The CoLA Combat System is being updated and improved to allow the role play sims of Second Life to have a new tool at their disposal for the creation of their own game systems. No longer will you have to be tied to another sim and use another sims game style or pay money to designers that have nothing to do with your community!

With this change, we’re changing the name of the system to the Community Combat System, to reflect the open community nature of the system.

Current Community Combat System features include:

- Persistant Characters
- Full Experience system:
-Timed Experience Gain
-Experience for combat victories
-GM Awarded Experience
- Full backend support for creation of powers, races and abilities.
- The most sim friendly system design in Second Life, using two to three times less script IPS than other competitive systems.
-Full GM Admin support
-Full control of the database for your sim.
-Full control of the client scripts and resources, modify to your needs!
-Multiple stock animations and particle effects and sounds
-Functionality with any weapon system in SL
-User friendly database interface for easy use by anyone
-You don’t have to touch a line of the code to make changes or additions
-Fully integrated 3rd Party API
-Support for active in world objects such as quest objects and interactive objects.

All these features and what does it cost you, the sim designer? Absolutely nothing. What does it cost your community? Again, absolutely nothing. We will have the database package availible for sim administrators who feel confident enough in their ability to host their own databases. For those that do not have the hosting capability or the skills necessary to install a database, the CCS Development Team will host your database for you on our servers for a minimal maintenance fee.

Current CCS Systems in use will not be affected by this change, the CoLA game system will remain the CoLA game system and no uses of the code availible can be used to affect it or the CoLA database.

Create your own game and be beholden to no one. Create your own game using our advanced and extremely successful system, once you’ve done it, you can even charge for it if you wish….its your game, so why should someone else make money off it?

The Community Combat System, a large part of the success of the most successful Dark Role Play sim in Second Life, can be yours, for free! Take back control of YOUR game.

8 Responses to “SL City of Lost Angels Goes Open Source”

  1. dandellion Kimban

    May 1st, 2007

    my today’s hero too.

  2. Luxa Budan

    May 1st, 2007

    As the other half of the merged CoLA/NoR RP Ive been bouncing about this announcement for weeks or is it over a month already? Oh well, this is really somethign amazing and will transform combat and roleplay in Second Life forever. In essense the combat system wars are over because every sim owner can be their own king/queen and not be beholden to the CS designer. This move reminds me of the open source push in the late 90s/early 2000 and where it didnt really take off in real life, I think it will explode here.

  3. Onder Skall

    May 1st, 2007

    Full review of City of Lost Angels here: http://slgames.wordpress.com/2007/04/30/city-of-lost-angels/ (originally published at New World Notes)

  4. Hazim Gazov

    May 1st, 2007

    Can’t we have any REAL scoops? I want to know whether Prok is a dude or a chick.

  5. Procoffee Needless

    May 1st, 2007

    OPEN SOURCE, CLOSED SOCIETY!!!!

    OPEN SOURCE, CLOSED SOCIETY!!!!

  6. Jacko Lantern

    May 1st, 2007

    I miss Prok :_(

  7. Spankubux

    May 1st, 2007

    “I miss Prok :_(”

    I don’t.

  8. Jora Welesa

    Jun 7th, 2007

    Hello all. Sorry for lack of information on this, but I wanted to make it clear. The CCS is STILL going to go open source. The delay is due to security holes being detected and the need to close these holes up before we can, in good conscience, release this for general consumption. As new holes are discovered, we are closing them. We want to make sure the CCS release is as stable as possible and of highest quality. The last thing we want is for there to be problems for those people who make use of it.

    Sorry for the inconvenience and thank you for your patience.
    Your CCS code-jackal.
    Jora Welesa

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